home *** CD-ROM | disk | FTP | other *** search
- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: Walker = 1970's 8-Track Player
- Date: 23 Mar 1996 00:46:32 +0100
- Organization: dis-
- Message-ID: <4ive4o$63u@serpens.rhein.de>
- References: <4in47b$4qf@kaon.kuai.se> <DoKtxz.A2y@cix.compulink.co.uk> <4iq2k4$hif@serpens.rhein.de> <690.6655T20T1378@gramercy.ios.com>
- NNTP-Posting-Host: serpens.rhein.de
-
- larrymb@gramercy.ios.com (Pacarana) writes:
-
- >>They are entirely to blame since the first non-"unexpanded A1000s" were
- >>available. Think about all the games that failed with any fast memory
- >>available. That's pure c0d3rware.
- > And that be pure bull.
-
- It is the pure truth.
-
- > Have you ever checked out CBM's OWN workbench demos on a machine that has
- >fast-ram????
-
- The workbench demos run fine.
-
- Some other demos didn't run.
-
- >Have you ever tried out any of the early games,
- >demos, OS games, other OS demos and apps from the early days? Have you
- >ever perhaps noted that many of them fail when fast-ram is added?
-
- As I said, c0d3rware. And no, there were no OS games.
-
- >>>Floppy-disk protection systems were an unfortunate necessity and wouldn't
- >>>be easy without low-level access anyway.
- >>But the games do not use the hardware banging for disk protection.
- > Pigs fly. Whatever.
-
- Try to think before posting. The games use hardware banging for
- everything. Their disk routines are mainly used to load the game
- and not to check the copy protection.
-
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-